Saturday, May 12, 2012

Combat in RPGs

A question to the audience.

Do different styles of combat require different combat mechanics? Or is it possible for a single game system to portray widely disparate forms of combat coherently and in a way that make them workable against one another?

Consider the following examples:

The question becomes, can a single combat system handle all those disparate types of combat? Should any single system be expected to be able to handle them adequately, or do different genres (or sub-genres) require unique combat systems? And, of course, the other question is, does the (A)D&D system handle them adequately as-is?

Worthy Cause: Karen Boomgarden, Former TSR Editor, Needs Our Help

Please read this post over at RetroRoleplaying. I realize that times are tough for everyone, but if you have anything you can spare to help out Ms. Boomgarden, even $5 or $10 could help. Plus you'll be helping out the RetroRoleplaying cancer fund, which has been one of the Worthy Causes in the upper-left corner of my own blog for some time, now.

UPDATE: The effort has so far raised a total of $1700 or so out of the $2500 that is needed. Thanks to everyone who has donated, and another imprecation to those who might have $10 or $20 that they can lend to the cause. Let's show what the gaming community can do when it comes together.