Saturday, April 28, 2012

Reminder: Adventures Dark and Deep Open Playtest Ending Soon

Just a gentle reminder that, if you want to participate in the open playtest for Adventures Dark and Deep, you'll only be able to download the playtest versions of the three rulebooks-- the Players Manual, Bestiary, and Game Masters Toolkit, for another couple of days. As of May 1, the open playtest will be officially over, and they will no longer be available. Naturally, input and feedback after May 1 is more than welcome and encouraged via the Adventures Dark and Deep forums, but no more playtest versions of the rulebooks will be available. Until then, you can still download them here.

And while you're there, don't forget to purchase the Witch and Necromancer character classes, which can be used with most old school type games! (Save 20% if you buy them both with the bundle offer!) That's two awesomely evil protagonists to throw at your players, with scores of new spells to befuddle and threaten them!

Average Healing by Level

Just a quick number-crunching exercise today. This is the average amount that a cleric and druid can heal, in a day, assuming they get the 2 bonus 1st level spells for a high wisdom score and memorize the maximum number of Cure Light/Serious/Critical Wounds spells. Some of the variations are interesting, because even though the druid's curative spells are higher level than those of the cleric (cure light wounds is a 1st level cleric spell, but a 2nd level druid spell), they still get more of them at certain experience levels.

Level Cleric Druid
1 14 0
2 18 14
3 18 18
4 23 18
5 23 23
6 23 33
7 33 37
8 43 47
9 64 47
10 90 57
11 95 78
12 99 105
13 109 131
14 136 162
15 157 n/a

Useful when calculating group effects on large numbers of figures. (Like in mass combat... ahem.)