Wednesday, November 16, 2011

Dreamation 2012 Pre-Reg Now Open plus Revenge of the Grognards!

I'm lucky enough to have a bunch of fantastic gaming conventions actually within easy driving distance of my house (alas, not so with sci-fi cons). One of those that I try not to miss is Dreamation in Morristown, NJ. It has the feel of a fan-run sci-fi con (which, if you're not acquainted with science fiction conventions, is a good thing) and covers just about all aspects of gaming; RPGs, board games, miniatures, computer and console video games, LARPS, and card games. The hotel itself is spectacular, and the dining options in Morristown are really superb. Plus free parking! The convention itself is $60 for the weekend, which is quite reasonable for such an excellent convention. This year the convention will run February 23-26, 2012.

As usual, I'll be running a bunch of games there, and will happily once again organize an OSR mini-con-within-the-con; let The Revenge of the Grognards begin! Here's my list of games submitted:
  • Ogre Miniatures (2 games)
  • Adventures Dark and Deep - Castle of the Mad Archmage (1 game)
  • Afrika Korps (the old Avalon Hill hex-and-counter wargame - 1 game)
  • The Joy of Older Games (panel discussion)

If you would like to run an old-school game at Dreamation and have it included in my advertising efforts, when you submit your event registration to the convention --> HERE <-- put "Part of the Revenge of the Grognards" in your description. Please also mention it in the comments below or send me an email and I'll be sure to hump it when the time comes.

NaGaDeMon Update

Since we are now at the halfway mark of November, I thought I'd give a quick update on my progress for National Game Design Month (NaGaDeMon).

Of the two games I had considered putting to paper, I decided to go with The Torian War, a simple hex-and-counter wargame intended to help ease RPGers who might not be familiar with such things into the genre. The Torian War is designed for two players; one, the Torians, is trying to fend off an invasion by the other player, the Vostlanders. The Vostlanders begin with an initial superiority in numbers and quality of troops, but the Torians will slowly and steadily increase their forces until they become very hard to beat.

Thusfar, I've completed the first draft of the rules (all 4 pages of them-- this is for beginners after all-- plus 1 page for charts and tables-- it wouldn't be a wargame without charts and tables) and the map. The only thing I need to focus on now are the counters, and then I'll be ready to playtest. I'll consider it a success if I'm able to get through one complete game as a playtest before month's end, and I think that's an eminently doable goal.

If it works out like I'm hoping, I'll eventually turn it into a print-and-play game and loose it on the world. How about you? Anyone else taking the plunge for NaGaDeMon?