Thursday, January 7, 2010

Project Shibboleth Has Begun

I find myself with not only quite a bit of spare designing time staring me in the face, but also with a decided bug to start something new, and tons of energy to devote to the project.

This will in no way take away from the Castle of the Archmage core levels; I'm back on track to get a level out each month, and that will take priority; I anticipate being done with the core levels 2-13 by Autumn.

So what does this entail? Well, it's going to be a TON of work. I expect that if I continue at a fairly good clip, I'll be working on it for at least the better part of 2010. I am hesitant to go into any more detail, but it's something that speaks to my particular background, strengths, and skills, and it's going to be a blast. Oh, and it has something to do with gaming. But, since I posted this here and not someplace else, you probably already figured that out.

The reason I'm hesitant to spill any details is that I don't want to go great-guns for two months, and then get sick of the thing, and have all sorts of expectations hanging over me. Once it looks like there's light at the end of the tunnel (or at least parts of it), I will reveal more of the nature of the beast.

Why "shibboleth"? I found this Random Word Generator and that's literally the first thing that came up as an "uncommon noun". Read nothing into it other than that.